Since my childhood, I have been working towards my goal of building human-level AI. But I had two main areas of interest game programming and artificial intelligence. I spent my days and nights developing various real-time algorithms for computer graphics, aiming for a career in game development. This period deepened my understanding of programming and computer architectures. I learned how to invent new algorithms, to optimize the code on a machine level, to use math and physics to simulate the world, to develop game engines and to do art, game design, and sound design. When I got a bit older,...
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